AI player support for games

AI player support for game studios: account recovery routed to staff, purchases and refunds by policy, ban appeals to humans, bug reports with screenshots, Discord and 50+ languages.

In short: OctaDezx is AI player support for games. It answers players on Discord through slash commands, on Telegram, in web chat and from an in-game help screen, using your patch notes, FAQ and policies, in each player's language. It explains purchase and refund rules from your policy and files requests for review, routes account recovery and ban appeals to your team instead of deciding them, collects bug reports with screenshots, and is built so an order reference that belongs to another player is refused. Studios integrate through the chat link or widget in an embedded browser, the REST API and signed webhooks. There is no Unity, Unreal or console SDK.

Players ask the same questions at every hour in every language: how to link an account, why a purchase did not arrive, what changed in the patch, how to appeal a ban, how to report a crash. OctaDezx answers the routine ones from your own sources and sends the ones that need judgment or account access to the people who own them.

The everyday problem

A launch, a sale or a server issue can multiply support volume overnight. Community managers answer the same patch question hundreds of times while real bug reports, payment problems and appeals wait. An AI that decides a ban appeal or reveals another player's purchase would make things worse.

How OctaDezx helps

Train the agent on your game's knowledge, connect Discord and Telegram, and give players a help chat they can open from the game or launcher. Routine questions are answered in the player's language; account recovery, appeals, purchases and bugs reach staff with the conversation and any screenshot attached.

Player support it handles

Patch day, handled

Illustrative flow, not a customer transcript.

Safe by default when a player asks several things

A player message that asks several things at once is split into a plan of steps. Each step runs on its own: a reference and ownership gate before any record is discussed, a lookup in your saved knowledge, and a final verifier that refuses any amount, promise or action no verified fact supports. Orders, refunds and bookings are never written without the player's confirmation.

The published benchmark counts privacy leaks on holdout cases where a message points at another customer's record, along with errors caught before the final answer and unrequested actions blocked.

Bring it into your game and community

  • In-game help. Open the chat link or widget in an embedded browser from your game's help menu or launcher, or link it from your website and store page.
  • Discord and Telegram. Connect a Discord application for slash-command answers and a Telegram bot for community support. Both run into the same inbox.
  • Agent API and webhooks. Your game backend can start and continue conversations through the Agent API with a server-side key, and receive signed events for escalations and handoffs.
  • Helpdesk and MCP. Escalations can open tickets in Zendesk, Freshdesk or Intercom, and your support leads can work queues from an AI assistant through the MCP server.
  • SDKs and Agent API. The web and React Native messenger SDKs and the Node.js server SDK are on npm at 0.1.0, signed user tokens verify signed-in players, and the headless Agent API serves your own in-game UI.

What the agent does not touch

Frequently asked questions

Explore the connected tools

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